No need to solo everything to win the match, that is my opinion about pay2win facet, we can also party2win.Plus there are a lot of approaches to gain free harm, certain different ways should be far more Maplestory mobile mesos, aside from putting cubes in FM store. The dearth of free stuffs also creates illegal transaction in pay2win facet, but we won’t discuss that further, unless you guys want and say it is associated with my main topic, which is the effect of pay2win facet. Pay2win facet being a mix of Nexon and gamers mindset flaws.
If I want talk more about cap harm, because most courses have this exact same cap damage, it produces a kind of unbalance in classes mainly because of funding, which is being a great deal more pay2win. Dojo is the ideal case of class unbalance at cap level also.
And I think cap damage is far too high. I thought a decrease cap is required and slightly nerf boss HP, not climbing with the reduced cap because individuals can still solo end-game boss. I mean if we lower cap damage by 40%, boss HP should be nerfed by 10-15%. They are end-game after all, but we can make a problem mode between normal and insanity boss.
Pretty much my idea about pay2win aspect and this current cap damage.Your thought men about it? Can you believe cap damage is fine currently? How is the pay2win aspect for you? Yay I created a briefer and more accurate thread.This is not a rant, this is just my true opinion of an important facet of this brilliant game, the value of these items in Maple Story gets completely destroyed with the upcoming Marvel Machine.
One of the most appealing things in this game is, bossing, together with buy Maple M Mesos, guildies however a powerful point of bossing is the income it provides, the petroleum of the runs, which an awesome thing that I think most of maplers (financed or even not financed players) enjoys is gollux, performing gollux everyday gathering gollux items little by little each day, we need more things like gollux from the game.